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8938
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8938
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Creature β Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Human Warrior
Boast β {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.

Creature β Human Warrior
When this creature enters, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.

Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

Artifact β Equipment
Equipped creature gets +1/+1 and has trample. {G}{G}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Kavu
When this creature enters, return a red or green creature you control to its owner's hand.

Instant
Hornet Sting deals 1 damage to any target.

Instant
Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.

Sorcery
Target player discards a card, then mills a card.

Creature β Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)

Creature β Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature β Minotaur
Haste (This creature can attack and {T} as soon as it comes under your control.)

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

Artifact
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

Creature β Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

Instant
Strive β This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Creature β Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Target creature gets +X/+0 until end of turn.

Creature β Spirit Wolf
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Spirit
Flying When this creature enters, each player loses 3 life.

Creature β Beast
Vigilance This creature has haste as long as you own a card in exile that has an Adventure.

Creature β Giant Druid
Reach (This creature can block creatures with flying.) When this creature enters, create two 2/2 green Wolf creature tokens.

Artifact Creature β Golem
Whenever this creature attacks or blocks, each player draws a card.

Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.

Creature β Wolf
This creature can't block unless you control another Wolf or Werewolf.

Legendary Creature β Gamma Berserker Hero
Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up β {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Instant
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Destroy target noncreature artifact. β’ Target creature you control deals damage equal to its power to target creature an opponent controls.

Creature β Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one β β’ Return target spell you don't control to its owner's hand. β’ Return target nonland permanent to its owner's hand.

Legendary Creature β Human Hero
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up β {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Creature β Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

Creature β Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Enchantment Creature β Elemental
Constellation β Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.

Instant
Put a +1/+1 counter on target creature. Morbid β Put three +1/+1 counters on that creature instead if a creature died this turn.

Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Giraffe
Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

Creature β Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.

Creature β Skeleton Beast
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}

Creature β Lammasu
Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.

Creature β Nightmare
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.

Creature β Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.

Creature β Elf Assassin
When this creature enters, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it.

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.

Instant
This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)