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8938
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8938
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β
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Creature β Phyrexian Cleric
When this creature enters, choose one β β’ You gain 2 life. β’ Target opponent loses 2 life.

Enchantment
When this enchantment enters, search your library for a legendary creature card with mana value X or less, exile it, then shuffle. At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.

Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.

Creature β Harpy
Flying, lifelink

Creature β Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Sorcery
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. β’ Return up to two target creatures to their owners' hands. β’ Scry 2, then draw two cards. β’ Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Creature β Insect Mutant
Flying Disappear β At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

Creature β Human Citizen
When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

Enchantment
Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

Instant
Target player draws two cards.

Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Instant
Creatures you control get +2/+1 until end of turn.

Creature β Human Peasant Ally
{1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature β Sphinx
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.

Creature β Faerie Wizard
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. {T}: Draw a card, then discard a card.
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Creature β Elf Bard
When this creature enters, choose one β β’ Bardic Inspiration β Target creature gets +2/+2 until end of turn. β’ Song of Rest β You gain 3 life.

Creature β Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.

Sorcery
Put a +1/+1 counter on each creature you control.

Enchantment β Aura
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Artifact β Contraption
Whenever you crank this Contraption, target player discards a card.

Enchantment
Creature tokens you control get +1/+1 and have vigilance.

Instant // Instant

Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Instant
Target creature gets +2/+2 and gains first strike until end of turn.

Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

Creature β Goblin Shaman
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.

Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."

Instant β Arcane
Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Sorcery
Return up to two target creatures to their owners' hands.

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Creature β Human Scout
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature β Zombie Manticore
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Scry 2. II β Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III β The next Giant spell you cast this turn costs {2} less to cast.

Creature β Insect
When this creature enters, return another permanent you control to its owner's hand.

Creature β Human Artificer
This creature gets +1/+1 as long as you control an artifact.

Artifact β Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

Sorcery
You gain life equal to the number of creature cards in all graveyards.

Enchantment β Aura
Enchant creature Enchanted creature can't be blocked except by Walls.

Legendary Creature β Human Hero
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.

Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Instant
Destroy target artifact or enchantment. You gain 4 life.

Sorcery
Choose one β β’ Draw X cards. β’ Invoke the Firemind deals X damage to any target.

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.

Enchantment β Aura
Enchant creature you control When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.

Artifact Creature β Golem
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.