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Cards Tracked
8918
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8918
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Inventory last scanned: 6/21/2026, 6:05:58 PM
Artifact Creature — Golem
Vigilance This creature attacks or blocks each combat if able.
Legendary Artifact Creature — Human Hero
Flying, vigilance You may look at the top card of your library any time. {T}: Reveal the top card of your library. If it's an artifact card, draw a card.
Legendary Artifact Creature — Human Hero
Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Creature — Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Satyr
When this creature enters, choose one — • Destroy target artifact. • This creature gains haste until end of turn.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Vedalken Knight
Flying When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
Creature — Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Creature — Dryad Shaman
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
Creature — Human Druid
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Shaman
{7}{G}, {T}, Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
Legendary Creature — Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Creature — Goblin Wizard
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Creature — Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Artifact
{T}: Add {U} or {R}. {U}{R}, {T}, Sacrifice this artifact: Draw a card.
Land — Gate
This land enters tapped. {T}: Add {U} or {R}.
Creature — Human Wizard
({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
Artifact
{T}: Add {U} or {R}. {U}{R}: Until end of turn, this artifact becomes a 2/1 blue and red Elemental artifact creature. Whenever this artifact deals combat damage to a player, you may draw a card. If you do, discard a card.
Artifact
{T}: Add {U} or {R}. {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) Haste {T}: This creature deals 1 damage to target creature and each other creature with the same name as that creature.
Creature — Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
Enchantment
Whenever you draw a card, you may have target player mill a card.
Instant
Draw three cards.
Creature — Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Creature — Illusion
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
Creature — Elemental
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Creature — Frog Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Merfolk Shaman
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
Creature — Merfolk Shaman
When this creature enters, target creature gets +2/+2 until end of turn.
Creature — Human Detective
Defender Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.