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Snow Creature β Wolverine Beast
Whenever this creature becomes blocked, you may have it deal 1 damage to any target.

Creature β Snake Warrior
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Legendary Creature β Human Assassin Warrior
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.

Creature β Bird Shaman
Flying When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Kavu
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

Legendary Planeswalker β Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. β3: Exile target creature.

Instant
Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Creature β Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.

Legendary Creature β Human Barbarian Hero
You may look at the top card of your library any time. You may play lands from the top of your library. When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall β Whenever a land you control enters, put a +1/+1 counter on Zabu."

Creature β Ogre Warrior
{0}: Attach target Equipment you control to this creature. Activate only as a sorcery.

Creature β Horror
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Legendary Creature β Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

Creature β Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.

Creature β Human Soldier
{2}{U}: Target creature gains flying until end of turn.

Creature β Spirit
Sacrifice this creature: Destroy target enchantment.

Creature β Human Cleric
When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.

Artifact Creature β Golem
You may look at face-down creatures you don't control any time.

Creature β Human Wizard
{U}, {T}: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.

Creature β Gorgon
Deathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.

Creature β Human Soldier
{1}, Sacrifice two lands: Destroy target land.

Creature β Human Warrior
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

Creature β Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Creature β Human Warrior
When this creature enters, you may discard a card. If you do, draw a card.

Creature β Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target artifact.

Creature β Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

Creature β Cat Knight
Flying When this creature enters, you gain 2 life.

Creature β Spirit
When this creature enters, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.

Creature β Boar Horror
Delirium β This creature has trample as long as there are four or more card types among cards in your graveyard.

Creature β Wolf
{1}{R}: This creature gains first strike until end of turn.

Artifact
{T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Rogue
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.

Artifact
{2}, {T}: Target creature can't be blocked this turn. {1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards.

Creature β Jackal Warrior
Trample Other creatures you control have trample.

Creature β Zombie Jackal Warrior
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)

Creature β Vampire
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature.

Sorcery
Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.

Instant
Destroy target creature with power X or less.

Legendary Creature β Human Mercenary Villain
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.

Artifact Creature β Phyrexian Construct
Whenever this creature attacks, it gets +3/+0 until end of turn.

Creature β Spirit

Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.

Artifact Creature β Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
Enchantment
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III β Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.

Creature β Thrull
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature β Human Scout
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Legendary Creature β Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature β Kithkin Knight
Knight creatures you control have double strike.

Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.