1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8888
In Stock
8888
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Inventory last scanned: 6/14/2026, 6:07:49 PM
Creature — Human
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Creature — Human Shaman
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
Creature — Sphinx
Flying Metalcraft — {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Creature — Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
Creature — Faerie
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
Enchantment
When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Legendary Creature — Kraken
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
Artifact
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn.
Creature — Wolf
This creature can't be blocked by creatures with power 2 or less.
Creature — Human Soldier
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
Creature — Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Creature — Elf Artificer
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Creature — Dinosaur
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Creature — Zombie Warrior
When this creature enters, mill four cards.
Creature — Elf Knight
Creature — Mouse
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature — Orc Warrior
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Goblin Rogue
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add {R}. Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.
Legendary Creature — Vampire Druid
Deathtouch Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Instant
Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
Instant
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Creature — Vampire Noble
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Creature — Human Warlock
Whenever this creature attacks, you may pay 2 life. If you do, it gains flying until end of turn.
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
Instant
Draw two cards. If you control no artifacts, discard a card.
Enchantment — Aura
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Creature — Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. {2}{R}: Level 2 Noncreature spells you cast cost {1} less to cast. {2}{R}: Level 3 If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Creature — Orc Cleric
Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Creature — Zubera Spirit
When this creature dies, target opponent discards a card for each Zubera that died this turn.
Legendary Creature — Human Rebel Noble
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
Flash When this enchantment enters, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Creature — Nightmare
{3}{U}: This creature can't be blocked this turn.
Artifact
Sacrifice a creature: Add {C}{C}.
Legendary Creature — Human Peasant
Haste Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
Creature — Human Warrior
First strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.
Legendary Creature — Human Wizard
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Enchantment — Aura
Enchant creature you control When this Aura enters, target opponent discards two cards. Enchanted creature has lifelink.
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
Instant
This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. Destroy target creature or planeswalker.
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Enchantment
You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
Sorcery
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.