1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8898
In Stock
8898
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Inventory last scanned: 6/22/2026, 6:05:59 PM
Creature — Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When this creature enters, if it was kicked, you gain 10 life.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Creature — Human Druid
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Creature — Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature — Cat Beast
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) This creature can't be blocked by more than one creature.
Creature — Illusion
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Artifact — Food Equipment
Equipped creature gets +2/+0. {2}, {T}, Sacrifice this Equipment: You gain 3 life. When this Equipment is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. Equip {2}
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Creature — Elf Druid
When this creature enters, put a +1/+1 counter on target creature you control.
Creature — Giant Berserker
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature attacks each combat if able.
Creature — Elemental Wizard
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
Creature — Elemental Warrior
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Human Warrior Hero
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
Legendary Creature — Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
Creature — Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate this creature.
Legendary Creature — Human Knight
Double strike Creatures you control with first strike have double strike.
Creature — Zombie Horror
When this creature enters, mill four cards.
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Token Creature — Zombie Illusion Warrior
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
Creature — Centaur Advisor
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature — Centaur Scout
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Legendary Creature — Human Soldier
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
Creature — Wolf
{3}{R}: Target creature can't block this turn.
Creature — Phoenix
Flying When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Sorcery
You gain 2 life for each Plains you control.
Creature — Leech
First strike
Creature — Goat Beast
When this creature enters, put target card from an opponent's graveyard on the bottom of their library. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Spirit
Flying {U}: Return this creature to its owner's hand.
Creature — Zombie
Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Enchantment
When this enchantment enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
Creature — Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may put target nonland permanent on top of its owner's library.
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
Instant
Target creature gets -3/-3 until end of turn.
Sorcery
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Sorcery
Choose a creature at random, then destroy the rest.
Sorcery
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Faerie Rogue
Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.
Creature — Spirit
This creature can't be blocked.
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment — Aura
Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Creature — Elemental Warrior
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
Sorcery
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Goblin Warrior
{2}{R}: This creature gets +2/+0 until end of turn.