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Cards Tracked
8898
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8898
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Inventory last scanned: 6/22/2026, 6:05:59 PM
Creature — Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Enchantment
{G}{G}: Counter target black spell.
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Creature — Elf Druid
{T}: Add one mana of any color.
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Creature — Kor Rebel
{T}, Sacrifice this creature: Exile target black creature.
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
Creature — Angel
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When this creature enters, you gain 2 life for each time it was kicked.
Legendary Creature — Human Soldier
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Creature — Human Berserker
{R}: This creature gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Instant
Lightning Bolt deals 3 damage to any target.
Creature — Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Sorcery
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Elemental Horse
This spell can't be countered. This creature can't be blocked by blue creatures. {1}{R}: This creature gets +1/+0 until end of turn.
Creature — Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
Creature — Phoenix
Flying, haste This creature can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Enchantment — Aura
Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
Creature — Human Warrior
Double strike, haste Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
Creature — Elemental Skeleton
Trample, haste Whenever this creature deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice this creature.
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice this Equipment: It deals 3 damage to any target. Equip {1}
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Creature — Elemental Wizard
Flying Haste (This creature can attack and {T} as soon as it comes under your control.)
Instant
Lightning Strike deals 3 damage to any target.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Instant
Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."
Creature — Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
Instant
Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
Legendary Creature — Fox Advisor
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
Legendary Planeswalker — Liliana
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures of their choice. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
Creature — Human Warlock
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Creature — Zombie
This creature gets +1/+1 for each creature card in your graveyard.
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Enchantment
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
Creature — Shade
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. {B}: This creature gets +1/+1 until end of turn.
Creature — Specter
Flying When this creature enters, each opponent discards a card.
Creature — Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Creature — Zombie
{T}, Sacrifice this creature: Target opponent discards a card. Activate only as a sorcery.
Enchantment
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Beast
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) This creature can't be blocked by creatures with power 2 or less.
Legendary Creature — Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Creature — Spirit
Whenever you cast a historic spell, you may pay {B}. If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Angel Wizard
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Artifact — Equipment
When this Equipment enters, it deals 2 damage to any target. Equipped creature gets +2/+1. Equip {2}
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Instant
Create a Lander token. Then you may sacrifice an artifact. When you do, Lithobraking deals 2 damage to each creature. (A Lander token is an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Creature — Insect
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a Mountain.