1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8898
In Stock
8898
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Inventory last scanned: 6/22/2026, 6:05:59 PM
Enchantment
Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Creature — Spirit Knight
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legendary Creature — Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Zombie Giant
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Creature — Zombie Troll
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Creature — Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target enchantment card from your graveyard to your hand.
Artifact — Equipment
Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
Creature — Elephant Detective
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.
Creature — Elephant Soldier
This creature gets +2/+2 for each Equipment attached to it.
Creature — Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 4 life.
Creature — Elephant Soldier
Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Creature — Hippogriff
Flash Flying When this creature enters, you may return another creature you control to its owner's hand.
Creature — Rhino
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature — Pegasus
Flying This creature can't attack or block alone.
Creature — Human Soldier
When this creature blocks a creature, destroy that creature and this creature.
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
Legendary Creature — Human Hero
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Instant
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
Creature — Beast
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.
Instant
Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn.
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Artifact Creature — Golem
{2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
Creature — Human Wizard
Flying Whenever an artifact you control enters, you may tap target permanent.
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
Enchantment
Creatures you control get +0/+1. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Enchantment
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
Instant
Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card.
Legendary Artifact
{2}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
Creature — Zombie Beast
Cycling {B} ({B}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
Artifact Creature — Scarecrow
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
Artifact Creature — Construct
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Creature — Human Assassin
Flash When this creature enters, destroy target creature that was dealt damage this turn.
Creature — Lizard Villain
Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
Enchantment — Aura
Enchant land Enchanted land is a Mountain, Forest, and Plains.
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Human Knight
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature — Sliver
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Creature — Elf Advisor
As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) {T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard.
Creature — Elf Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.