1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8898
In Stock
8898
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Inventory last scanned: 6/22/2026, 6:05:59 PM
Creature — Beast
First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.)
Artifact Creature — Robot Villain
Trample Whenever another artifact you control enters, put a +1/+1 counter on this creature.
Legendary Creature — Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature — Mutant Advisor
You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has menace.
Creature — Human Shaman
Haste {T}, Discard a card: Draw a card.
Creature — Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Horror
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this way.
Artifact Creature — Construct
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
Creature — Zombie
When this creature enters, each player loses 1 life.
Artifact — Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Creature — Avatar
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Creature — Elemental
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from this creature this way, it deals that much damage to any target.
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Sorcery
Creatures without flying can't block this turn.
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Treefolk
Reach (This creature can block creatures with flying.)
Creature — Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Creature — Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
Creature — Human Wizard
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Legendary Creature — Human Warrior
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Creature — Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
Creature — Dinosaur
Flying Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Legendary Creature — Bird Soldier
Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Sorcery
Return two cards at random from your graveyard to your hand.
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature — Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Creature — Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Creature — Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Creature — Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Beast
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature — Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Creature — Vampire Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Creature — Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)