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Cards Tracked
8872
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8872
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Inventory last scanned: 6/15/2026, 6:07:55 PM
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.
Legendary Creature — Dragon
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Legendary Creature — Sphinx
Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Creature — Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.
Creature — Human Knight
First strike When this creature enters, create a 1/1 white Soldier creature token.
Creature — Elf Druid
Alliance — Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Artifact Creature — Gnome
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
Creature — Human Archer
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Instant
Target creature gets +4/-4 until end of turn.
Creature — Human Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice this creature: You gain 4 life. Activate only during your upkeep.
Creature — Merfolk Wizard
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bird
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Bird
Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Target creature gets -2/-2 until end of turn.
Creature — Goblin Rogue
This creature can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
Legendary Creature — Human Citizen
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Creature — Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Creature — Illusion
Flying When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
Creature — Atog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
Creature — Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is this creature's power.
Creature — Human Soldier
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
Creature — Human Soldier
When this creature enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to this creature.
Creature — Human Wizard
Flying {T}: Attach target Equipment you control to target creature you control.
Instant
Attacking creatures get +2/+0 until end of turn. Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Phoenix
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Artifact Creature — Construct
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact — Equipment
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Cleric
{1}, {T}: Tap target non-Human creature.
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Legendary Artifact
Indestructible Other legendary permanents you control have indestructible.
Creature — Human Monk
{T}: Add {W}.
Snow Creature — Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Creature — Zombie Bird Warrior
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Creature — Bird Soldier
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Bird Warrior
Flying When this creature enters, you gain 2 life for each creature you control with flying.
Instant
Destroy target creature that dealt damage this turn.
Creature — Human Druid
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Token Creature — Zombie Bird Warrior
Flying
Creature — Bird Soldier
Flying
Creature — Bird Warrior
Flying
Creature — Bird Soldier
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Bird Warrior
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Bird Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Legendary Creature — Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
Creature — Bird
Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.
Creature — Dwarf Artificer
When this creature enters, you may return another permanent you control to its owner's hand.
Creature — Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Enchantment — Aura
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.