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Creature β Zombie
Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.

Creature β Beast
Trample This creature gets +3/+3 as long as there is a land card in your graveyard.

Creature β Troll Warrior

Creature β Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.

Instant
Destroy target creature.

Enchantment β Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

Creature β Bird
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Sorcery
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.
Instant
Destroy target creature.

Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Street Justice β Exile target creature with toughness 4 or greater. β’ Legal Justice β Exile target enchantment with mana value 4 or greater.

Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

Creature β Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Creature β Spirit
Defender

Instant β Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Creature β Drake
Flying When this creature enters, draw a card.

Instant
Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Legendary Creature β Ooze Mutant
Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Creature β Mutant Bard Performer
Trample Alliance β Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters with an additional +1/+1 counter on it.

Creature β Human Scout
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

Creature β Phyrexian Horror
This creature gets +1/+1 for each poison counter your opponents have.

Legendary Creature β Spirit
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Artifact Creature β Myr
This creature gets +1/+1 for each Equipment attached to it.

Artifact Creature β Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Artifact Creature β Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.

Artifact Creature β Myr
At the beginning of your upkeep, put a +1/+1 counter on this creature. This creature can't attack or block unless you pay {1} for each +1/+1 counter on it.

Artifact Creature β Myr
{3}: Switch this creature's power and toughness until end of turn.

Artifact Creature β Myr
Sacrifice this creature: Put a +1/+1 counter on target creature.

Artifact Creature β Myr
At the beginning of your upkeep, if this creature is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.

Artifact Creature β Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

Creature β Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.

Instant
Draw two cards. Landfall β If you had a land enter the battlefield under your control this turn, draw three cards instead.

Creature β Illusion Villain
Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)

Creature β Egg
Whenever this creature mutates, put a +1/+1 counter on it.

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Nomad Mystic
Protection from black Threshold β As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.

Creature β Bird
Flying Threshold β As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.

Land
This land enters tapped. {T}: Add {U}, {R}, or {W}.

Creature β Human Monk
This creature can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Instant
Put target enchantment on the bottom of its owner's library.

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment β Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Enchantment
Whenever you cast a noncreature spell, put a lore counter on this enchantment. {2}{W}: Put a lore counter on this enchantment. {W}: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Legendary Creature β Elf Scout
Flying Domain β Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

Creature β Snake Cleric
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Snake Druid
{T}: Add one mana of any type that a land you control could produce.

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment β Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: This enchantment deals 1 damage to target blocking creature.