1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8932
In Stock
8932
Rating
—
Inventory last scanned: 6/25/2026, 6:06:58 PM
Artifact
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. {1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Phyrexian Construct
When this creature enters, target opponent loses 3 life.
Instant
Pierce the Sky deals 7 damage to target creature with flying.
Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Sorcery
Target player mills two cards. Draw two cards.
Snow Creature — Bird
Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)
Artifact Creature — Thopter
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Destroy target artifact or land. It can't be regenerated.
Creature — Spirit Cleric
Flying When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Creature — Spirit Dwarf
Reach {2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Enchantment — Aura
Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.
Creature — Human Scout
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Legendary Creature — Human Rebel Ally
Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
Land
This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.
Creature — Human Pirate
Deathtouch Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
Instant
Destroy target creature with flying. Its controller gets a poison counter.
Creature — Devil
When this creature dies, it deals 3 damage to any target.
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Artifact Creature — Phyrexian Horror
({B/P} can be paid with either {B} or 2 life.) When this creature enters, put a -1/-1 counter on target creature.
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +2/+2.
Creature — Gorgon
Deathtouch
Creature — Orc Berserker
At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Vampire Cleric
{1}, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Minotaur Cleric
Whenever you cycle or discard a card, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature — Human Wizard
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Creature — Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Legendary Artifact Creature — Food Mutant
When Pizza Face enters, create a Food token. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types. {10}, {T}, Sacrifice Pizza Face: You gain 15 life.
Creature — Insect
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Creature — Nightmare Horse
This creature can't be blocked by white creatures. When this creature enters, creatures your opponents control get -1/-1 until end of turn.
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature — Beast
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Creature — Zombie
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Creature — Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Sorcery
Destroy all nonland permanents.
Sorcery
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Human Wizard
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Enchantment
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.