1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8932
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8932
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Inventory last scanned: 6/25/2026, 6:06:58 PM
Creature — Dragon
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.
Enchantment Creature — Ox
Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.
Sorcery
Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Creature — Human Rogue
{T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability.
Creature — Worm
This spell costs {2} less to cast if a creature died this turn. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Sorcery // Sorcery
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Instant
Destroy target artifact or creature. It can't be regenerated.
Creature — Zombie Leech
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Human Ooze Mutant
Deathtouch Disappear — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
Creature — Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
Sorcery
Target creature gains vigilance until end of turn and can't be blocked this turn. Draw a card.
Creature — Wolf
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Elemental Dog
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Creature — Lizard Shaman
{1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
Creature — Elemental
When this creature dies, it deals 3 damage to any target.
Creature — Elemental Cat
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Menace (This creature can't be blocked except by two or more creatures.) This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Artifact
{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.
Creature — Elemental Dinosaur
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Sorcery
Pyroclasm deals 2 damage to each creature.
Creature — Hellion
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
Enchantment
Whenever you cast a multicolored spell, this enchantment deals 2 damage to any target.
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
Instant
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.
Creature — Snake Wizard
{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
Creature — Human Cleric
{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Human Cleric
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target opponent loses 2 life and you gain 2 life.
Creature — Beast Citizen
{1}, {T}: Draw a card, then discard a card. {7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Creature — Vampire Rogue
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Legendary Creature — Inhuman Spy Hero
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
Creature — Cyclops
When this creature enters, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, target creature can't block this turn.
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Instant
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Creature — Turtle Druid
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Enchantment
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Creature — Insect
When this creature enters, you may return target land card from your graveyard to the battlefield.
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Creature — Vampire Scout
Lifelink When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Instant
Counter target spell unless its controller pays {2}.
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Legendary Creature — Beast
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Creature — Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Land
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Exile target creature.
Legendary Creature — Mutant Hero
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Creature — Wall
Defender (This creature can't attack.) {4}: Return this creature to its owner's hand. Any player may activate this ability.
Creature — Human Artificer
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.