260 N. University Ave, Provo, UT, 84601
Cards Tracked
4168
In Stock
4168
Rating
β
Inventory last scanned: 8/2/2026, 6:13:20 PM
Sorcery
Domain β Target player discards a card for each basic land type among lands you control.
Instant
This spell can't be countered. Destroy target nonland permanent.
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Creature β Human Wizard
When this creature enters, you may return target creature to its owner's hand.
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
Artifact Creature β Construct
At the beginning of your end step, untap target artifact.
Legendary Creature β Vampire Knight
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Creature β Dragon
Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.
Creature β Varmint
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature β Rat
When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature β Human Wizard
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Artifact β Vehicle
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Satyr Druid
{T}: Untap target land.
Sorcery
Descend 8 β Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. β’ Return target nonland permanent to its owner's hand. β’ Target opponent discards a card. β’ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment β Room // Enchantment β Room
Creature β Zombie
Creature β Wolf
Creatures with power less than this creature's power can't block it.
Creature β Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
Creature β Minotaur Shaman
Inspired β Whenever this creature becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature β Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature β Treefolk
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
Instant
Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Cat Druid
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Dog
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Creature β Sliver
All Sliver creatures get +0/+2.
Creature β Snake Wizard
You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
Creature β Elemental
{U}: This creature gets +1/-1 until end of turn.
Creature β Merfolk Wizard
Heroic β Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature β Human Pirate
When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature β Human Warrior
Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature β Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Creature β Aetherborn Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature β Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
Creature β Human Artificer
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Legendary Artifact β Vehicle
Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Creature β Insect Archer
Reach Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) When you cycle this card, destroy up to one target artifact or enchantment with mana value X.