260 N. University Ave, Provo, UT, 84601
Cards Tracked
4168
In Stock
4168
Rating
β
Inventory last scanned: 8/2/2026, 6:13:20 PM
Land β Swamp
({T}: Add {B}.) This land enters tapped unless you control three or more other Swamps. When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Sorcery
Choose two β β’ Target player mills three cards, then you return a land card from your graveyard to your hand. β’ Destroy target noncreature, nonland permanent with mana value 2 or less. β’ Target creature gets -3/-1 until end of turn. β’ Target opponent loses 2 life and you gain 2 life.
Instant
Destroy target creature or enchantment. You lose 2 life.
Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Creature β Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escapeβ{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Legendary Creature β Mutant Berserker Hero
You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn.
Creature β Elemental
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact Creature β Construct
Prototype {2}{G}{G} β 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
Creature β Treefolk Shaman
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Land
This land enters tapped. {T}: Add {G} or {U}.
Artifact Creature β Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Instant
Domain β Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Creature β Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Sorcery
You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.
Instant
Destroy target creature or land.
Artifact β Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Legendary Creature β Human Ranger
Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
Creature β Human Soldier
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature β Phyrexian Minion
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Enchantment Creature β God
Xenagos Ascended can't leave the battlefield as long as a Reveler is on the battlefield. When Xenagos Ascended leaves the battlefield, each player wins the game.
Legendary Creature β Insect Assassin
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
Legendary Creature β Frog Spirit
Creature β Human Scout
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature β Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Creature β Fungus
When this creature enters, create a 1/1 green Saproling creature token.
Legendary Creature β Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Enchantment β Aura
Enchant creature When a creature dies, destroy enchanted creature.
Instant
Choose one β β’ Foil Their Scheme β Counter target spell. β’ Learn Their Secrets β Draw two cards, then discard two cards.
Instant
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
Creature β Angel
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.