PO Box 31, Bonaire, GA, 31005
Cards Tracked
4896
In Stock
4896
Rating
β
Inventory last scanned: 9/8/2026, 6:12:45 PM
Legendary Creature β Human Soldier Hero
Flying, first strike, ward {1} Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Legendary Creature β Kree Soldier Hero
Flying, vigilance Cosmic Awareness β As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Creature β Human Wizard
Whenever another Human you control enters, untap this creature. {1}{U}, {T}: You may tap or untap target permanent.
Legendary Creature β Human Pirate
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
Artifact β Vehicle
Flying, vigilance {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment β Aura
Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
Legendary Creature β Symbiote Villain
Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R}
Creature β Phyrexian Demon
Flying This creature enters with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Creature β Vampire
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Legendary Creature β Human Warrior
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Enchantment β Case
When this Case enters, discard a card, then draw two cards. To solve β You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved β At the beginning of your upkeep, discard your hand, then draw two cards.
Enchantment β Case
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve β You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved β {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment β Case
Whenever a creature you control enters, you gain 1 life. To solve β You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved β Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Legendary Creature β Human Berserker
Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment β Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Enchantment
Untapped creatures you control get +0/+2.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Land
{T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.
Sorcery
Choose one or more β β’ Destroy target artifact. β’ Destroy target creature. β’ Destroy target enchantment. β’ Destroy target land. β’ Destroy target planeswalker.
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Creature β Human Citizen
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Creature β Fish Crocodile
Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target.
Creature β Human Soldier
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Enchantment β Aura
Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Sorcery
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
Instant
Choose one β β’ Cathartic Pyre deals 3 damage to target creature or planeswalker. β’ Discard up to two cards, then draw that many cards.
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
Creature β Human Cleric
Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered this turn.
Creature β Human Cleric
When this creature enters, you gain 3 life.
Artifact Creature β Construct
When this creature dies, add {C}{C}{C}.
Creature β Snake Horse Mount
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Harpy Beast
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.
Legendary Creature β Dwarf Artificer
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Other nontoken creatures you control have fabricate 1. {2}, {T}: Choose one β β’ Populate. β’ Proliferate.
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Creature β Elemental
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Artifact β Equipment
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Creature β Zombie
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one β β’ Remove X counters from target permanent, where X is the mana value of the exiled card. β’ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Centaur Warrior
Heroic β Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Enchantment β Room // Enchantment β Room
Land
{T}: Add {U}. This land deals 1 damage to you. Threshold β {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Creature β Octopus Wizard
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold β This creature can't be blocked as long as there are seven or more cards in your graveyard.
Instant
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
Creature β Devil
Animate Chains β When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature β Devil
This creature doesn't untap during your untap step. {1}, Sacrifice another creature: Untap this creature. Activate only during your turn.
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Enchantment
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Creature β Kithkin Knight
Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature β Merfolk Soldier
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature β Merfolk Soldier
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Legendary Planeswalker β Chandra
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. 0: Create a 3/2 colorless Vehicle artifact token with crew 1. β7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."