PO Box 31, Bonaire, GA, 31005
Cards Tracked
4896
In Stock
4896
Rating
—
Inventory last scanned: 9/8/2026, 6:12:45 PM
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Legendary Creature — Mutant Ninja Turtle
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Sorcery
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
Sorcery
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
Legendary Creature — Mutant Ninja Turtle
When Donatello enters, if you control an artifact, draw a card.
Legendary Creature — Mutant Ninja Turtle
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
Instant
Destroy target nonblack creature.
Creature — Elemental
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Enchantment Creature — Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Artifact
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If a creature card is revealed this way, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Creature — Treefolk Druid
Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Instant
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
Creature — Skunk Assassin
Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
Creature — Goblin Artificer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
Creature — Human Shaman
{T}: Add one mana of any color. {7}, {T}, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Creature — Dragon Insect
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) This creature's power is equal to the number of noncreature, nonland cards in your graveyard. When this creature dies, if there's a Lesson card in your graveyard, draw a card.
Creature — Spider
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Creature — Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature — Human Wizard
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Creature — Human Archer
Reach, vigilance, deathtouch
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. {T}: Add one mana of any color.
Creature — Human
When this creature enters, create a 4/4 red Dragon creature token with flying.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Knight in addition to its other types. During your turn, equipped creature has flying. Gae Bolg — Equip {4}
Instant
Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
Legendary Creature — Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Vampire Cleric
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Creature — Bat
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
Enchantment
White creatures get -1/-1.
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature — Scarecrow
When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
Creature — Zombie Jackal
This creature enters tapped. {2}{B}: Return this card from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
Sorcery
Target player mills X cards, where X is the number of lands you control.
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
Creature — Nightmare Bird
Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
Creature — Beaver Nightmare
Flying When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Creature — Frog Wizard
Reach When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Creature — Faerie Rogue
Flying When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
Instant
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
Artifact
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
Enchantment
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life. When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature — Elemental Coyote
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
Creature — Spirit
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Vampire
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
Legendary Creature — Dragon
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Creature — Goblin Warrior
Other Goblins you control get +1/+1. {R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
Artifact Land
This land enters tapped. Indestructible {T}: Add {B} or {R}.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Creature — Eldrazi
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.