PO Box 31, Bonaire, GA, 31005
Cards Tracked
4877
In Stock
4877
Rating
β
Inventory last scanned: 9/10/2026, 6:14:01 PM
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Target creature gets -2/-2 until end of turn. Void β That creature gets -10/-10 until end of turn instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Creature β Elephant
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Instant
Destroy all non-Aura enchantments.
Land
This land enters tapped. {T}: Add {G} or {W}.
Sorcery
Destroy all enchantments.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)
Creature β Avatar
Vigilance Converge β When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards.
Creature β Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw X cards.
Creature β Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Instant
Spree (Choose one or more additional costs.) + {2} β Put two +1/+1 counters on target creature. + {1} β Target creature gains trample until end of turn. + {1} β Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Affinity for Towns (This spell costs {1} less to cast for each Town you control.) Draw four cards.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium β If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium β If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
Enchantment β Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Artifact Creature β Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Creature β Treefolk
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Creature β Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Creature β Frog Rabbit
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
Creature β Squirrel Archer
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature β Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Land β Town
This land enters tapped. {T}: Add {U} or {B}.
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
Enchantment
When this enchantment enters, target opponent sacrifices a creature of their choice. When a Cartouche you control enters, return this enchantment to its owner's hand.
Enchantment
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return this enchantment to its owner's hand.
Enchantment
When this enchantment enters, create a 4/2 green Beast creature token. When a Cartouche you control enters, return this enchantment to its owner's hand.
Enchantment
When this enchantment enters, it deals 3 damage to any target. When a Cartouche you control enters, return this enchantment to its owner's hand.
Creature β Merfolk Shaman
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature β Merfolk Warrior
Flying Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Enchantment Creature β Elk
Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature β Human Wizard
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
Enchantment
At the beginning of your upkeep, choose one β β’ Each player with exactly 13 life loses the game, then each player gains 1 life. β’ Each player with exactly 13 life loses the game, then each player loses 1 life.
Artifact Creature β Construct
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Enchantment Creature β Merfolk Wizard
Bestow {1}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Enchanted creature gets +1/+1 and has prowess.
Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Sorcery
Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Creature β Horse
{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Legendary Creature β Dryad
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Creature β Elf Shaman
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Creature β Ouphe
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Enchantment
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Sorcery β Lesson
Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature β Beast
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Kindred Sorcery β Elf
Choose two β β’ Create a token that's a copy of target Elf you control. β’ Return one or two target permanent cards from your graveyard to your hand. β’ Destroy target creature or enchantment. β’ Creatures target player controls get +3/+3 until end of turn. Untap them.
Kindred Sorcery β Elf
Choose two β β’ Create a token that's a copy of target Elf you control. β’ Return one or two target permanent cards from your graveyard to your hand. β’ Destroy target creature or enchantment. β’ Creatures target player controls get +3/+3 until end of turn. Untap them.
Artifact β Vehicle
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) When this Vehicle enters, target creature you control gains indestructible until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Draw a card. You get {E}{E} (two energy counters).