Boise, ID
Cards Tracked
8627
In Stock
8627
Rating
—
Inventory last scanned: 6/25/2026, 6:12:01 PM
Creature — Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
Creature — Beast
Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.
Creature — Human Shaman
{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Creature — Vampire Skeleton
Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.
Creature — Skeleton Wurm
{B}: Regenerate this creature.
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
Artifact
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Creature — Elf Cleric
When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature — Human Artificer
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Creature — Phyrexian Zombie
When this creature enters, put three -1/-1 counters on target creature.
Creature — Human Shaman
{G}: Choose one. Activate only once each turn. • Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
Creature — Goblin
Whenever this creature or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Creature — Zombie Spellshaper
{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."
Creature — Human Shaman
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
Creature — Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Creature — Human Cleric
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Creature — Crab
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature — Insect
{B}: This creature gains deathtouch until end of turn.
Creature — Phyrexian Imp
Flying When you cast a creature spell, sacrifice this creature.
Artifact Creature — Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Lizard
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature — Kavu
This creature gets +1/+1 as long as no opponent controls a white or blue creature.
Enchantment Creature — Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
Creature — Minotaur Warrior
{1}: This creature gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
Creature — Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Artifact
At the beginning of each opponent's upkeep, this artifact deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Creature — Ogre Warrior
At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate this creature.
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Creature — Elemental
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.
Creature — Dwarf Citizen
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card.
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Enchantment Creature — Human Samurai
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elemental Cat
Flying This creature gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
Creature — Insect
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Artifact Creature — Gargoyle
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature — Shade
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Creature — Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature — Squid
Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Creature — Phoenix
Flying, haste When you cast your commander, return this card from your graveyard to the battlefield.
Creature — Cat Knight
Flying, double strike
Creature — Human Knight
Flying, haste
Creature — Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Land
This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.
Creature — Vampire Soldier
Flying When this creature enters, target opponent loses 1 life and you gain 1 life.
Creature — Bird
Flying Whenever this creature attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Creature — Giant
Reach (This creature can block creatures with flying.)