Boise, ID
Cards Tracked
8626
In Stock
8626
Rating
—
Inventory last scanned: 6/27/2026, 6:12:54 PM
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Enchantment — Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Drake
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Sorcery
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Phyrexian Elf Warrior
Protection from artifacts Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Wolf
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
Creature — Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Legendary Creature — Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Enchantment
Artifact creatures you control get +2/+2.
Creature — Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
Creature — Djinn
Flying This creature gets +1/+0 for each basic Island you control.
Instant
Destroy all enchantments.
Creature — Bird
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When this creature enters, if it was kicked, tap up to three target permanents.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
Creature — Human Rogue
This creature can't be blocked by enchanted creatures or enchantment creatures.
Creature — Zombie
As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.
Sorcery
Put target creature or land on top of its owner's library.
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Creature — Human Warlock
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life.
Artifact
{T}: Add {G}, {U}, or {R}. {G}{U}{R}, {T}, Sacrifice this artifact: Draw a card.
Creature — Horse
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.
Instant
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.
Creature — Human Shaman
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Creature — Skeleton Warrior
When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Creature — Human Warrior
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
Sorcery
This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Human Soldier
Vigilance Whenever this creature attacks, untap another target creature you control.
Creature — Vampire Warlock
When this creature enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
Creature — Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Each player sacrifices two creatures. Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Instant
Destroy target creature. It can't be regenerated.
Creature — Elemental
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact
This artifact enters tapped. {2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Creature — Beast
This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Creature — Beast
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Dinosaur
Whenever this creature attacks, tap target creature an opponent controls.
Creature — Cat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Creature — Dragon
Flying Double strike (This creature deals both first-strike and regular combat damage.) When this creature enters, creatures you control gain double strike until end of turn.