Boise, ID
Cards Tracked
8614
In Stock
8614
Rating
—
Inventory last scanned: 6/15/2026, 6:12:46 PM
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Sorcery
You gain 5 life.
Instant
Creatures you control get +1/+1 until end of turn.
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
Instant
Target creature gains trample until end of turn. Draw a card.
Creature — Elemental Ox
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on this creature. Then this creature deals damage equal to the number of fury counters on it to that player.
Creature — Dinosaur
Trample, haste
Creature — Dinosaur
Trample If this creature would deal combat damage to a player, it deals double that damage to that player instead.
Creature — Human Knight
Lifelink
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Creature — Cat
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Creature — Wurm
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Creature — Cat Beast
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature — Goblin Scout Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
Creature — Human Soldier
{1}{W}, {T}: Tap target creature.
Enchantment
Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Dinosaur
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
Creature — Egg
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.
Creature — Human Warrior
Other Warrior creatures you control get +1/+0.
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
Creature — Human Warrior
Other Warrior creatures you control get +0/+1.
Creature — Horror
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
Creature — Vampire
Lifelink
Creature — Elemental
Flying When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Snow Creature — Insect
{4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as this creature is monstrous, it has flying.
Creature — Spirit
{B}: Regenerate this creature. Whenever this creature deals combat damage to a player, that player discards a card.
Snow Creature — Shade
Flying {S}: This creature gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Sorcery
Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Destroy target nonsnow creature.
Artifact
{0}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Artifact
This artifact enters with X charge counters on it. {1}: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Artifact Creature — Cyborg Rigger
Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}
Creature — Nightmare
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature of their choice.
Artifact Creature — Cyborg Knight
Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
Creature — Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on this creature. Threshold — As long as there are seven or more cards in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice this Aura: Exile enchanted creature.
Instant
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
Instant
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact Creature — Construct
When this creature enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
Creature — Drake
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Artifact
{T}: Add {U}. {1}{U}: This artifact becomes a 1/2 blue Atog artifact creature until end of turn. {0}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if this permanent is a creature.
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.