Boise, ID
Cards Tracked
8614
In Stock
8614
Rating
—
Inventory last scanned: 6/15/2026, 6:12:46 PM
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Land
This land enters tapped. When this land enters, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)
Instant
Destroy target noncreature artifact.
Instant
Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
Instant
Each player loses 2 life. You draw two cards.
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Creature — Horror
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Artifact — Vehicle
Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Creature — Horror
When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Land
When this land enters, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}.
Creature — Crab
Flash (You may cast this spell any time you could cast an instant.)
Artifact Creature — Wall
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Artifact Creature — Golem
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Artifact Creature — Giant
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Creature — Eldrazi Drone
Devoid (This card has no color.) {T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.)
Creature — Elf Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Creature — Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Creature — Dragon
Flying Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
Creature — Human Wizard
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this creature enters, if it was kicked, return up to one other target creature to its owner's hand.
Creature — Human Rogue
Flash Spells with flash you cast cost {1} less to cast and can't be countered.
Creature — Human Warrior
Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Instant
Destroy target enchantment. You gain 2 life.
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Creature — Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
Artifact
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: This creature gets +1/+1 until end of turn.
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Enchantment
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
Creature — Human Cleric
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Creature — Human Cleric
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Creature — Zombie Giant
When this creature dies, target land becomes a Swamp. Exile this card.
Creature — Phyrexian Beast
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Elemental Mutant
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto this creature.
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Creature — Elemental Mutant
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.