Boise, ID
Cards Tracked
8615
In Stock
8615
Rating
—
Inventory last scanned: 6/16/2026, 6:13:06 PM
Creature — Elemental
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Sorcery
Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Human Cleric
Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Giant Berserker
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Homunculus
Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Counter up to two target spells.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Creature — Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever this creature deals damage, you gain that much life.
Legendary Planeswalker — Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Enchantment
When this enchantment enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.
Sorcery // Sorcery
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Instant
Tap up to three target creatures.
Instant
Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Dragon Egg
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Create two 1/1 red Goblin creature tokens.
Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Creature — Human Warrior
Protection from Dragons This creature can block Dragons as though it had reach.
Creature — Human Berserker
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Draw four cards.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Instant
Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Instant
Put two +1/+1 counters on target creature and untap it.
Creature — Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature — Bear
Formidable — {1}{G}: Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Creature — Human Monk
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Creature — Human Wizard
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.
Creature — Human Monk
Defender, first strike
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Creature — Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Bird Soldier
Flying, protection from Dragons
Creature — Human Monk
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Instant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Creature — Rat
When this creature dies, you may pay {B}. If you do, target player discards a card.
Sorcery
Destroy target land. You gain 2 life.
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Creature — Zombie
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Lizard Drake
Flying, trample
Instant
Return target creature to its owner's hand. You gain 2 life.
Artifact Creature — Construct
When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
Creature — Vampire Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
Creature — Vampire Rogue
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)