Boise, ID
Cards Tracked
8615
In Stock
8615
Rating
—
Inventory last scanned: 6/16/2026, 6:13:06 PM
Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Creature — Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
Creature — Eldrazi
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.
Creature — Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) This creature has hexproof as long as it entered this turn.
Land
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
Creature — Insect
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Skeleton
Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate this creature.
Creature — Skeleton Warrior
{3}: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Skeleton
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this token." When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Creature — Human Druid
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Creature — Elf Druid
{T}: Add {G}.
Creature — Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Creature — Bear
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
Creature — Zombie
When this creature enters, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn.
Creature — Dryad Soldier
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
Enchantment — Aura
Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Creature — Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Artifact — Contraption
Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Creature — Human Monk
When this creature enters, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dwarf Soldier
Sacrifice this creature: It deals 1 damage to target attacking or blocking creature.
Creature — Dwarf Soldier
{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
Creature — Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
Sorcery
Choose up to one creature. Destroy the rest.
Land — Desert
{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Creature — Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature — Spirit
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature — Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Enchantment
When this enchantment enters, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand. At the beginning of your end step, discard a card. When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
Creature — Insect
{4}{B}: Return this card from your graveyard to your hand.
Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Human Cleric
When this creature enters, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
Creature — Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
Artifact — Vehicle
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Vampire Soldier
When this creature enters, you draw a card and you lose 1 life.
Land
{T}: Add {C}. {U}{B}, {T}: Target player mills a card.
Creature — Human Rogue
This creature can't be blocked by creatures with power 4 or greater.
Creature — Bird
Flying, protection from black
Creature — Elf Berserker
Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Creature — Elemental
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, return three creatures you control to their owner's hand.
Creature — Eldrazi
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
Creature — Human Warrior
When this creature dies, return another target creature card from your graveyard to your hand.