Boise, ID
Cards Tracked
8624
In Stock
8624
Rating
—
Inventory last scanned: 6/21/2026, 6:11:08 PM
Creature — Goblin
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.
Creature — Goblin Shaman
Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Artifact — Contraption
Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.
Creature — Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Creature — Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: This creature deals 1 damage to target creature it's blocking.
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
Creature — Goblin Rogue
Play with the top card of your library revealed.
Creature — Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to this creature.
Creature — Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue
Whenever this creature attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and this creature assigns no combat damage this turn.
Creature — Goblin
Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Legendary Creature — Zombie God
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature — Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Creature — Human Warrior
{R}: This creature deals 1 damage to target creature blocking it.
Creature — Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Creature — Cat
Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Beast
Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white.
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Elk
{T}: Add {G}.
Enchantment Creature — Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}, Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
Creature — Dwarf Warrior
Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Kithkin Soldier
{W}, {T}: Tap target creature.
Creature — Kithkin Soldier
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}.
Creature — Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature — Angel
Flying When this creature enters, you gain 2 life for each other creature you control.
Artifact Creature — Golem
{2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
Creature — Lizard
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Artifact
{T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice this artifact: Draw a card.
Creature — Elf Rogue
All creatures able to block this creature do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Land — Gate
This land enters tapped. {T}: Add {B} or {G}.
Creature — Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
Artifact
{T}: Add {B} or {G}. {B}{G}: This artifact becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Artifact
{T}: Add {B} or {G}. {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice this artifact: Draw two cards.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Creature — Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Creature — Jellyfish
Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Creature — Bird
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
Creature — Ape
This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.
Legendary Creature — Human Scout
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.