Boise, ID
Cards Tracked
8597
In Stock
8597
Rating
—
Inventory last scanned: 6/14/2026, 6:12:54 PM
Creature — Wall
Defender {1}{B}, {T}: Each opponent loses 1 life.
Creature — Phyrexian Demon
Flying This creature enters with four oil counters on it. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature — Leviathan
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature — Leviathan
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature — Elf Artificer Druid
Landfall — Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Instant
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Creature — Archon
Flying When this creature dies, exile target permanent.
Creature — Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Creature — Spider
Reach, trample
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Creature — Elemental Ox
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Creature — Bird Wizard
Flying This creature gets +1/+1 as long as you control a Plains. {W}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Fox
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Creature — Merfolk
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it.
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to any other target.
Creature — Human Wizard
When this creature enters, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Soldier
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Creature — Human Knight // Instant — Adventure
Creature — Human
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Creature — Human Shaman
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
Creature — Sphinx
Flying Metalcraft — {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Creature — Faerie
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
Enchantment
When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Artifact
{3}, {T}, Sacrifice this artifact: Destroy target land.
Creature — Wolf
This creature can't be blocked by creatures with power 2 or less.
Legendary Planeswalker — Arlinn
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token.
Creature — Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Artifact Creature — Equipment Beast
Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Creature — Elf Artificer
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Creature — Zombie Warrior
When this creature enters, mill four cards.
Creature — Elf Knight
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.
Creature — Thrull
{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Orc Warrior
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Goblin Rogue
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Legendary Creature — Human Berserker
Haste Boast — {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Instant
Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
Instant
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Creature — Human Warlock
Whenever this creature attacks, you may pay 2 life. If you do, it gains flying until end of turn.
Instant
Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
Instant
Draw two cards. If you control no artifacts, discard a card.
Enchantment — Aura
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legendary Creature — Vampire Knight
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
Creature — Human Samurai
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature — Human Samurai
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature — Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Land
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Zubera Spirit
When this creature dies, target opponent discards a card for each Zubera that died this turn.