14240 Sullyfield Cir Suite N, Chantilly, VA, 20151
Cards Tracked
954
In Stock
954
Rating
—
Inventory last scanned: 6/15/2026, 6:08:12 PM
Creature — Lhurgoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Creature — Rat Rogue // Legendary Creature — Rat Shaman
Sorcery
You draw two cards and lose 2 life.
Land
{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
Legendary Creature — Dragon Wizard
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Legendary Creature — Human Warrior
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Dragon Spirit Avatar
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
Legendary Land
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature — Spider
Reach Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Creature — Cat
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Legendary Creature — Dragon
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature — Vampire
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Creature — Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature — Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
Creature — Plant Wurm
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Legendary Creature — Human Noble
Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana.
Creature — Goat
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Enchantment — Aura
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Legendary Land
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Land
When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}.
Legendary Creature — Dog
Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature — Elder Giant
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—{R}{R}{W}{W}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Artifact Creature — Phyrexian Dreadnought
Trample When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Artifact
{T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Legendary Creature — Human
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Creature — Human Pirate
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Artifact
{1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Enchantment
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Artifact
When this artifact enters, each opponent sacrifices three creatures of their choice. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Creature — Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.