178 Danbury Rd, New Milford, CT, 06776
Cards Tracked
781
In Stock
781
Rating
β
Inventory last scanned: 9/8/2026, 6:09:51 PM
Creature β Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
Artifact β Equipment
Equipped creature gets +0/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Creatures you control have first strike.
Creature β Kithkin Knight
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature β Demon
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Creature β Human Spellshaper
{R}, {T}, Discard a card: This creature deals 1 damage to any target.
Legendary Creature β Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
Creature β Beast Warrior
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
World Enchantment
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Sorcery
Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Vampire Knight
Other Vampires you control get +1/+1.
Enchantment
Creatures you control have flying.
Sorcery // Sorcery
Enchantment
{G}{G}: Counter target black spell.
Creature β Zombie Elf
{T}: Add {B}.
Creature β Elf Druid
{T}, Sacrifice this creature: Untap all Forests.
Creature β Zombie
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Creature β Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
Enchantment
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
Artifact β Equipment
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
White creatures and blue creatures can't block.
Creature β Human Wizard
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Creature β Human Wizard
When this creature enters, each opponent mills three cards. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature β Human Monk
Flying, vigilance, haste
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
Creature β Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Enchantment β Aura
Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Legendary Creature β Human Assassin
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Creature β Human Soldier
{W}, {T}: Tap target creature.
Creature β Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Creature β Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may turn target creature with a morph ability face down.
Legendary Creature β Weird Wizard
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Creature β Human Wizard
Heroic β Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.
Creature β Merfolk Rogue
{T}: Draw a card, then discard a card.
Creature β Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature β Merfolk Noble
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Creature β Merfolk
When this creature enters, draw a card, then discard a card.
Creature β Octopus
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." This creature has hexproof as long as you control an Illusion.
Creature β Sliver
All Sliver creatures get +2/+2.
Enchantment β Aura
Enchant creature You control enchanted creature.
Creature β Insect
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
Creature β Merfolk Warrior
This creature can't be blocked.
Creature β Hydra
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
Creature β Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Creature β Goblin
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
Creature β Phoenix
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{R}: Exile this creature.
Creature β Harpy Mercenary
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {2}.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target player skips their next combat phase this turn.
Enchantment
Whenever a creature dies, you gain 1 life.
Creature β Thrull
Sacrifice this creature: Mill three cards.
Basic Land β Mountain
({T}: Add {R}.)