10128 Indiana Ave, Riverside, CA, 92503
Cards Tracked
8675
In Stock
8675
Rating
β
Inventory last scanned: 8/18/2026, 6:11:38 PM
Legendary Creature β Dragon Avatar
Eminence β As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control. β2: Exile target creature with power 4 or greater.
Legendary Planeswalker
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. β1: Create a 2/2 white Samurai creature token with vigilance. β2: Exile target tapped creature. You gain 2 life.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You draw three cards and you lose 3 life. II β Mill three cards. III β Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Legendary Creature β Kraken
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Artifact
Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II β Create a 1/1 green Saproling creature token. III β Domain β Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Legendary Artifact
White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
Legendary Creature β Insect Mutant
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with mana value 2 or less. II β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III β Create a Wicked Role token attached to target creature you control.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II β Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III β Put up to two non-Saga permanent cards from your hand onto the battlefield.
Land
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
Creature β Specter
Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature β Human Rogue
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
Creature β Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Creature β Kithkin Knight
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
Artifact β Vehicle
Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2
Creature β Human Artificer
Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Kindred Artifact β Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}
Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {W}.
Creature β Elephant
Trample Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Artifact
Noncreature spells cost {1} more to cast.
Creature β Human Assassin
Deathtouch When this creature enters, you become the monarch.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Instant
Counter target spell. Its controller mills three cards.
Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Enchantment Creature β Lamia
Constellation β Whenever this creature or another enchantment you control enters, each opponent discards a card.
Instant
Target player mills two cards. Draw a card.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Artifact
You have no maximum hand size. {T}: Add {C}.
Creature β Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Instant
Choose one β β’ Thraben Charm deals damage equal to twice the number of creatures you control to target creature. β’ Destroy target enchantment. β’ Exile any number of target players' graveyards.
Creature β Human Cleric
{T}: Create a 1/1 white Human creature token. Fateful hour β As long as you have 5 or less life, other creatures you control get +2/+2.
Creature β Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Angel
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
Legendary Creature β Elf Noble
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Artifact
{T}: Add {C}{C}{C}.
Artifact Creature β Spider
Reach When this creature enters, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Artifact
At the beginning of your upkeep, you may add {C}{C}. This mana can't be spent to cast spells.