10128 Indiana Ave, Riverside, CA, 92503
Cards Tracked
8661
In Stock
8661
Rating
—
Inventory last scanned: 6/28/2026, 6:11:25 PM
Creature — Vampire Archer
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Creature — Vampire Warrior
Haste When this creature enters, target creature can't block this turn.
Creature — Vampire
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Vampire Warrior
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: It deals damage equal to its power to any target.
Creature — Goblin Warrior
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Creature — Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Instant
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Vampire Knight
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Creature — Drake Beast
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.
Creature — Rat
When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Whenever another creature you control dies, put a +1/+1 counter on this creature.
Legendary Creature — Human Merfolk
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Legendary Creature — Phyrexian Praetor
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) You draw three cards and gain 3 life.
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Satyr Druid
{T}: Untap target land.
Legendary Creature — Phyrexian Vampire
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Legendary Planeswalker — Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. −3: Destroy target nonland permanent with mana value 3 or less. −9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Legendary Planeswalker — Vraska
+2: Create a 2/2 black Pirate creature token with menace. −3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") −10: Target player's life total becomes 1.
Instant
Exile target creature or planeswalker. You gain 2 life.
Legendary Planeswalker — Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
Legendary Planeswalker — Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Creature — Pegasus
Flying Noncreature spells cost {1} more to cast.
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature — Dinosaur Avatar
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Creature — Whale
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Creature — Elemental
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact Creature — Construct
{T}: You may put a land card from your hand onto the battlefield.
Artifact Creature — Golem
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
Sorcery
Destroy target non-Merfolk creature.
Creature — Plant Wall
Defender When this creature enters, draw a card.
Creature — Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Creature — Wall
Defender (This creature can't attack.) This creature can block any number of creatures.
Creature — Wall
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
Creature — Wall
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Creature — Wall
Defender When this creature enters, draw a card.
Creature — Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Creature — Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact Creature — Wall
Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature — Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Creature — Wolf
Creatures with power less than this creature's power can't block it.
Artifact
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.