10128 Indiana Ave, Riverside, CA, 92503
Cards Tracked
8667
In Stock
8667
Rating
β
Inventory last scanned: 8/14/2026, 6:12:15 PM
Land β Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Enchantment β Aura
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Creature β Phyrexian Cleric
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Creature β Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature β Vampire Noble
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Suspend 3β{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.
Legendary Creature β Dragon
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Artifact β Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.) Equip {2}{W}
Creature β Insect Mutant
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
Artifact β Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Creature β Human Wizard
Vigilance Repartee β Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
Legendary Creature β Human God
Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Creature β Vedalken Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.
Creature β Human Wizard
Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Creature β Human Artificer
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature β Elemental
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact
When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.
Creature β Human Ninja
Flying {3}{B}: This creature gets +2/+2 until end of turn.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Sorcery
Each player sacrifices a creature of their choice.
Creature β Centaur Detective
Parley β Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Artifact β Equipment
If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}
Sorcery
Spree (Choose one or more additional costs.) + {2} β Search your library for a card, then shuffle and put that card on top. + {B}{B} β Target player draws three cards and loses 3 life.
Artifact
{1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Instant
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. β’ Put two +1/+1 counters on target creature. β’ Target player gains X life, where X is the greatest power among creatures they control. β’ Target creature you control fights target creature you don't control.
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Enchantment
Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Instant
Choose one β β’ Counter target spell. β’ You may choose new targets for target spell. β’ Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature β Vampire
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature β Angel Cleric
Flying When this creature enters, you gain 1 life and draw a card.
Sorcery
Put a +1/+1 counter on each creature you control.
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Artifact β Food
Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Sorcery // Sorcery
Enchantment
Creature tokens you control get +1/+1 and have vigilance.