10128 Indiana Ave, Riverside, CA, 92503
Cards Tracked
8656
In Stock
8656
Rating
β
Inventory last scanned: 8/15/2026, 6:13:00 PM
Sorcery
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
Creature β Sliver
Sliver creatures you control get +3/+3.
Enchantment
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Artifact β Vehicle
Vigilance This Vehicle enters with an oil counter on it. Remove an oil counter from this Vehicle: It becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature β Weird Wizard
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Creature β Human Wizard
Heroic β Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Legendary Creature β Human Scout
You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect.
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Legendary Creature β Bird Soldier
Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Creature β Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Creature β Human Pirate
Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Choose one β β’ Exile all artifacts. β’ Exile all creatures. β’ Exile all enchantments. β’ Exile all planeswalkers.
Creature β Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
Creature β Phyrexian Rogue
This creature can't be blocked. Whenever you cast a noncreature spell, put an oil counter on this creature. Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Merfolk Shaman
Other Merfolk you control get +1/+1.
Creature β Merfolk Mutant
Flying When this creature enters, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Merfolk Wizard
Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature β Merfolk Rogue
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Legendary Creature β Elf Artificer
Tap an untapped nontoken artifact you control: Add {G}. Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Creature β Elf Archer
Reach Domain β When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
Creature β Merfolk Soldier
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Legendary Creature β Halfling Knight
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
Legendary Creature β Halfling Advisor
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
Creature β Human Knight
Flying When this creature enters, you gain 2 life.
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.
Creature β Octopus
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." This creature has hexproof as long as you control an Illusion.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.
Artifact Creature β Shapeshifter
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}.
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Artifact Creature β Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.
Instant
Spree (Choose one or more additional costs.) + {1} β Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} β Target player draws two cards.
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Artifact Creature β Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Token Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target. {T}: Add one mana of any color.
Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
{2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
Creature β Angel Soldier
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
Creature β Angel Cleric
Flying, vigilance You have hexproof. Whenever this creature is dealt damage, you gain that much life.
Creature β Zombie Jackal
When this creature enters, each player discards a card.