10128 Indiana Ave, Riverside, CA, 92503
Cards Tracked
8669
In Stock
8669
Rating
β
Inventory last scanned: 8/16/2026, 6:11:30 PM
Creature β Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Legendary Creature β Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Land β Desert
{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.
Legendary Creature β Spirit Warrior
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Creature β Zombie Rat
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Choose one or more β β’ Each player discards two cards. β’ Each player loses 4 life. β’ Each player sacrifices two creatures of their choice.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature β Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Halfling Citizen
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on this creature. When this creature leaves the battlefield, target opponent loses life equal to its power.
Creature β Eldrazi Drone
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Legendary Creature β Devil Noble
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.
Sorcery
Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}.
Legendary Creature β Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Elf Monkey
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
Legendary Creature β Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."
Creature β Spirit
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
Creature β Human Shaman
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature β Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Human Rogue Assassin
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature β Beast Horror
When this creature enters, destroy target creature an opponent controls.
Creature β Phyrexian Horror
Corrupted β When this creature enters, sacrifice a creature unless an opponent has three or more poison counters.
Creature β Rat
When this creature enters, target opponent discards a card.
Creature β Zombie Horror
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Creature β Dinosaur
When this creature enters, choose one β β’ This creature gains haste until end of turn. β’ Destroy target artifact or enchantment.
Creature β Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Instant β Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard.
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Exile all multicolored permanents.
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling {B} ({B}, Discard this card: Draw a card.)
Instant
Choose one β β’ Destroy target artifact. β’ Target attacking creature gets +2/+2 until end of turn.
Creature β Merfolk Goblin
{T}: This creature deals 1 damage to any target.
Artifact Creature β Zombie
This creature can't block. {4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.