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Artifact β Equipment
When this Equipment enters, you may discard a card. If you do, draw two cards. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Goblin Knight
Double strike (This creature deals both first-strike and regular combat damage.)

Creature β Dinosaur
Trample When this creature enters, it deals 1 damage to each other creature.

Sorcery // Sorcery

Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.

Artifact β Vehicle
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Land
{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.

Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."

Instant
Draw three cards, then discard a card.
Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.

Instant
Create two 1/1 white Soldier creature tokens.

Instant
Choose one β β’ Return target creature card from your graveyard to your hand. β’ Return two target creature cards that share a creature type from your graveyard to your hand.

Creature β Devil
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Instant
Choose one β β’ Exile target player's graveyard. β’ Destroy target artifact. β’ Each creature deals 1 damage to its controller.

Artifact
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.
Land β Gate
This land enters tapped. {T}: Add {B} or {R}.

Creature β Devil
Haste EchoβDiscard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Artifact
{T}: Add {B} or {R}. {B}{R}: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.

Artifact
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards.

Legendary Creature β Demon
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

Artifact
{1}, {T}: Add {B}{R}.

Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.

Instant
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Creature β Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.

Legendary Planeswalker β Ral
+1: Draw a card. β2: Ral deals 3 damage divided as you choose among one, two, or three targets. β7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.

Legendary Planeswalker β Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. β3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. β8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Instant
This spell costs {2} less to cast if you've cast another spell this turn. Choose one β β’ Create two 1/1 white Monk creature tokens with prowess. β’ Up to two target creatures you control each get +2/+2 until end of turn. β’ Destroy target creature with power 4 or greater.

Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Sorcery
Create two 1/1 blue and red Elemental creature tokens.

Legendary Planeswalker β Ral
+1: Tap target permanent, then untap another target permanent. β2: Ral Zarek deals 3 damage to any target. β7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Creature β Possum Mount
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Dog
When this creature enters, destroy target artifact or enchantment an opponent controls.

Legendary Creature β Human Pirate
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.

Artifact β Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

Creature β Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.

Creature β Dinosaur
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.

Creature β Dinosaur Beast
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.

Creature β Dinosaur
Trample, haste {2}{R}: This creature gets +2/+0 until end of turn. Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.

Creature β Bear Mutant
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Creature β Snake Cleric
You may play lands from your graveyard.

Legendary Creature β Spirit Warrior
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

Sorcery
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Artifact β Vehicle
Vigilance Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact β Vehicle
Vigilance Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Creature β Bird
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact β Equipment
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Vehicle
Whenever you activate an exhaust ability, draw a card. Exhaust β {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 2
Artifact β Clue
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one β β’ Cloak the top card of your library. β’ Goad target creature. β’ Draw a card.