2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
9012
In Stock
9003
Rating
—
Inventory last scanned: 6/27/2026, 6:14:43 PM
Legendary Creature — Mutant Ninja Turtle
Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Legendary Creature — Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Legendary Creature — Mutant Ninja Turtle
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Sorcery
Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}.
Creature — Ogre Rogue
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
Artifact
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Legendary Creature — Rat Avatar
Menace Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. {2}, Sacrifice a token: Draw a card.
Legendary Creature — Rat Avatar
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."
Creature — Gorgon Warlock
Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Spirit
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {W}.
Creature — Plant Bard
{1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn.
Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Island Mountain Plains
({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Legendary Creature — Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Creature — Bird
Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Artifact
{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
Creature — Beast Horror
When this creature enters, destroy target creature an opponent controls.
Creature — Mole Horror
When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Artifact Creature — Robot
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn.
Creature — Zombie Horror
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Creature — Dinosaur
When this creature enters, choose one — • This creature gains haste until end of turn. • Destroy target artifact or enchantment.
Creature — Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Artifact — Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Lizard Rogue
Menace (This creature can't be blocked except by two or more creatures.) {1}{B}: This creature gets +1/+1 until end of turn.
Legendary Creature — Fish Mutant
Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Legendary Creature — Fish Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Enchantment — Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Sorcery
This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
Creature — Human Assassin
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
Artifact Creature — Zombie
This creature can't block. {4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.
Artifact Land
This land enters tapped. Indestructible {T}: Add {W} or {U}.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {R}.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.
Creature — Human Wizard
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card.
Sorcery
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Instant // Instant
Enchantment — Aura
Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature — Eldrazi
({C} represents colorless mana.) Trample, haste Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Creature — Vedalken Wizard
As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Creature — Demon
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Artifact — Equipment
Job select At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. Death Sickle — Equip {2}
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)