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Legendary Creature β Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.

Creature β Pegasus
Flying, vigilance When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

Creature β Angel Warrior
Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Legendary Creature β Human Elf Warlock
Bewitching Whispers β When Shessra enters, target creature blocks this turn if able. Whispers of the Grave β At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

Artifact Creature β Robot
Flying When this creature enters, create a 1/1 white Soldier creature token.

Artifact β Vehicle
Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1

Artifact β Vehicle
Flying When this Vehicle enters, create two 1/1 white Soldier creature tokens. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Golem
Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature β Dinosaur
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.

Sorcery
Spree (Choose one or more additional costs.) + {2} β Exchange control of two target creatures. + {1} β Exchange control of two target artifacts. + {1} β Exchange control of two target enchantments.

Land
This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium β {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Legendary Creature β Human Spirit Dragon
Flying, vigilance Flurry β Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.

Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.

Creature β Kraken
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.

Creature β Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Creature β Spirit
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.

Artifact Creature β Scarecrow
Defender {1}: Add one mana of any color. Activate only once each turn.

Creature β Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature β Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.

Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature β Dragon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, haste

Creature β Dragon Hydra
Flying, haste This creature enters with X +1/+1 counters on it.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.

Legendary Land
{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

Land
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
Land
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Instant
Shock deals 2 damage to any target.

Creature β Goblin Soldier
Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

Instant
Target creature gets -2/-0 until end of turn. Draw a card.

Creature β Human Archer
Reach Whenever another creature you control enters, this creature deals 1 damage to target opponent.

Sorcery
Exile target artifact, enchantment, or creature with flying.

Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)

Creature β Badger Pest
Trample Whenever this creature attacks, you gain 2 life.

Creature β Rat Rogue
This creature can't be blocked. Threshold β Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Legendary Artifact β Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact β Equipment
Equipped creature gets +1/+1 and has reach and vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.

Artifact β Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III β Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.

Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.

Instant
Choose one β β’ Destroy target artifact. β’ Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact β Equipment
Equipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. EquipβSacrifice another nonland permanent. Activate only once each turn.

Sorcery
Choose one β β’ Target player discards two cards. β’ Target player draws two cards and loses 2 life.

Sorcery
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
Sorcery
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.

Legendary Creature β Human Ninja
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
Legendary Creature β Human Ninja
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.

Instant
Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Artifact
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.

Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.

Creature β Drake
Flying When this creature enters, return a creature you control to its owner's hand.

Creature β Bird Knight
Flying, double strike, vigilance

Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.