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β
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Creature β Human Soldier
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven β {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.


Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Creature β Kirin
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.

Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Creature β Human Knight
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.

Creature β Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When this creature enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When this creature enters, if it was kicked with its {2}{U} kicker, draw two cards.


Artifact
This artifact enters with three brick counters on it. {2}, {T}, Remove a brick counter from this artifact: Draw a card. {2}, {T}: Scry 1.

Creature β Human Monk
{T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.

Creature β Frog Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.

Legendary Creature β Spider Human Hero
During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Creature β Human Cleric
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control. {2}, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.

Creature β Phoenix
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.

Enchantment β Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card.

Creature β Mutant Warrior
Trample When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Enchantment β Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Legendary Creature β Skrull Shapeshifter Villain
Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards.

Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0 and has haste.

Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment
Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

Sorcery
Choose one β β’ Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. β’ Exile target artifact.

Artifact
Flash When this artifact enters, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice this artifact: Draw a card.

Creature β Human Citizen
Tap two untapped creatures you control: Add one mana of any color.

Creature β Spirit
Flying Other Spirits you control get +1/+1.

Instant
Choose one β β’ Counter target spell unless its controller pays {3}. β’ Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Artifact Creature β Construct
Defender {U}: This creature loses defender and gains "This creature can't be blocked." {2}{U}: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if this creature is blue and only once.

Artifact β Vehicle
Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4

Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Creature β Merfolk Wizard
Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

Artifact
{1}, Sacrifice this artifact: Draw a card. {2}{U}, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.

Enchantment β Room // Enchantment β Room

Legendary Creature β Human Warrior
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.

Legendary Creature β Human Warrior
This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

Legendary Creature β Human Warrior
Formidable β At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)

Sorcery
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature β Giant Wizard
As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Creature β Human Soldier
First strike {1}{W}, Exile this card from your graveyard: Scry 2.

Artifact
{1}, {T}: Choose one that hasn't been chosen β β’ Stimpak β Draw a card. β’ Fancy Lads Snack Cakes β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") β’ RadAway β Target player loses all rad counters. Sacrifice this artifact.

Legendary Snow Creature β Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Snow Creature β Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Instant
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)