2329 Iowa Suite M, Lawrence, KS, 66046
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9084
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Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.

Creature β Dragon
Flying Acid Breath β When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.

Land β Gate
This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Creature β Human Knight
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Creature β Cat Rogue
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. {T}: Create a Treasure token.

Legendary Creature β Human Warrior Hero
Whenever another nontoken Hero you control enters, choose one β β’ Create a 1/1 white Soldier creature token. β’ Creatures you control get +1/+1 until end of turn.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.

Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Legendary Creature β Wizard
Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.

Legendary Creature β Human Hero Villain
Deathtouch Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)

Legendary Creature β Human Spy Hero
Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.

Instant
Target creature gains deathtouch until end of turn. Draw a card.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Griffin
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.

Creature β Human Cleric
Attacking creatures you control have double strike.
Creature β Human Cleric
Attacking creatures you control have double strike.

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}
Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}

Creature β Cat Rebel

Creature β Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.

Creature β Zombie Soldier
Other Zombies you control get +1/+0.

Legendary Creature β Dragon Skeleton
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Creature β Elemental
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)

Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Artifact
{T}, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.

Land
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.

Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Land
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {G}.

Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

Creature β Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment β Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.

Land
{T}: Add {C}. {3}{W}, {T}, Sacrifice this land: You gain 2 life for each creature you control.

Land
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature β Eldrazi Processor
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."

Enchantment
Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Creature β Phyrexian
Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.

Creature β Phyrexian Spider
Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III β Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV β Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."

Creature β Dog
Double strike Teleport β {3}{W}: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Land
{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Artifact Creature β Construct
Prototype {2}{R} β 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste