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Legendary Creature β Human Soldier
First strike Noncreature spells cost {1} more to cast.
Legendary Creature β Human Soldier
First strike Noncreature spells cost {1} more to cast.

Legendary Creature β Human Soldier
First strike Creatures and nonbasic lands your opponents control enter tapped.

Creature β Human Soldier
When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.

Legendary Creature β Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.

Creature β Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: This creature gets +1/+2 until end of turn.

Legendary Creature β Human Warrior
Flash Royal Guard β When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Legendary Creature β Eternal Villain
Deathtouch, lifelink Power-up β {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)

Legendary Creature β Spider
Reach, vigilance All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Instant β Lesson
Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. Draw a card.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter.) I β Exile a permanent card from your graveyard. You gain life equal to its mana value. II β Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III β Return this Saga and the exiled card to their owner's hand.

Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III β Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Instant β Lesson
Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Enchantment
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.

Land β Sphere
This land enters tapped. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Draw a card.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Draw two cards, then discard a card. III β Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 2/2 blue Shapeshifter creature token with changeling. II β Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III β Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

Land
{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Each player mills three cards. II β Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III β Return target creature or land card from your graveyard to your hand.

Legendary Artifact β Equipment
Flash When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. Equipped creature gets +1/+1 and has reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.

Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue β {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 2/3 red Demon Berserker creature token with menace. II β Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III β Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Legendary Creature β Human Citizen
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color.

Legendary Creature β God Artificer
Those Who Came Before β This spell costs {1} less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Legendary Creature β Wolf
Menace (This creature can't be blocked except by two or more creatures.) Ferocious β Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Destroy up to one target nonland permanent. II, III β Each opponent loses 2 life. IV β Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Search your library for a card, exile it face down, then shuffle. II β Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value. III β You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II β Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III β Put target creature card from a graveyard onto the battlefield under your control.

Sorcery
Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.

Legendary Artifact
Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1β9 | Return a card at random from your graveyard to your hand. 10β19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Legendary Creature β Human Cleric
Lifelink {W}, {T}: Another target creature you control gains lifelink until end of turn. Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.

Land β Sphere
This land enters tapped. {T}: Add {B}. {1}{B}, {T}, Sacrifice this land: Draw a card.

Instant
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.

Legendary Artifact
Green spells you cast cost {1} less to cast. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.

Legendary Creature β Time Lord Doctor
I. AM. TALKING! β Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn.
Legendary Creature β Time Lord Doctor
I. AM. TALKING! β Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn.

Instant
This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Legendary Artifact
Whenever you play a land or cast a spell, draw a card. At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
Whenever you play a land or cast a spell, draw a card. At the beginning of your end step, your life total becomes half your starting life total, rounded up.

Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. β4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Land β Sphere
This land enters tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Draw a card.

Legendary Artifact β Vehicle
Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. {4}{B}: Return this card from your graveyard to the battlefield tapped. Crew 2

Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

Legendary Creature β Human Hero
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. β’ Create a 0/4 colorless Wall creature token with defender. β’ The Fantastic Four deal 3 damage to each opponent. β’ Put two +1/+1 counters on target creature. β’ Draw a card.

Legendary Artifact
{T}: Put an oil counter on The Filigree Sylex. {T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex. {T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target.

Sorcery
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legendary Artifact
Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.

Legendary Creature β Time Lord Doctor
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Create a 1/1 white Human Soldier creature token. II β Put three +1/+1 counters on target creature you control. III β If you control a creature with power 4 or greater, draw two cards. IV β Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Legendary Creature β Time Lord Doctor
You may look at the top card of your library any time. Would You Like A...? β Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature β Halfling Peasant
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.