2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
9084
In Stock
9076
Rating
β
Inventory synced 5 days ago

Legendary Creature β Bat Mutant
Alliance β Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

Artifact β Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.
Legendary Creature β Human Warlock
Deathtouch Whenever Winter attacks, mill three cards. Delirium β At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
Artifact
Players can't untap more than one nonbasic land during their untap steps.

Creature β Human Knight
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Legendary Creature β Human Assassin Villain
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)

Snow Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.

Creature β Elf
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Creature β Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Sorcery
You may play a card you own from outside the game this turn.

Artifact
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Sorcery
You may play a card you own from outside the game this turn.

Creature β Vampire Rogue
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Artifact
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Legendary Creature β Wraith Noble
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.

Creature β Human Warlock
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Land
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.

Instant
This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.

Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.

Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Instant
Target creature gets -3/-3 until end of turn. {1}{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

Land
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Choose one β β’ You may sacrifice a permanent. If you do, draw two cards. β’ You gain 5 life. β’ Destroy target nonland permanent with mana value 2 or less.

Sorcery
Choose two β β’ Target player mills three cards, then you return a land card from your graveyard to your hand. β’ Destroy target noncreature, nonland permanent with mana value 2 or less. β’ Target creature gets -3/-1 until end of turn. β’ Target opponent loses 2 life and you gain 2 life.

Legendary Creature β Elder Dragon
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.

Creature β Zombie Cleric
{1}: Exile target card from a graveyard.

Enchantment β Aura
Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

Artifact
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.

Creature β Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.

Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

Legendary Creature β Mutant Berserker Hero
Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.

Creature β Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.

Creature β Incarnation
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Legendary Creature β Human Performer Hero
Flying Each power-up ability of permanents you control can be activated an additional time. Power-up β {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Artifact
Permanents you control have ward {2}. At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

Land
{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.

Creature β Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature β Beast
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.

Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Creature β Shapeshifter
Changeling (This card is every creature type.)

Land
This land enters tapped. {T}: Add {G} or {U}.

Creature β Elf Druid
Vigilance Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. {T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.

Artifact Creature β Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature β Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature β Eldrazi
Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach {2}{C}, Sacrifice a land: Return this card from your graveyard to your hand. ({C} represents colorless mana.)
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.