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Legendary Creature β Elf Noble
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.

Sorcery
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

Legendary Creature β Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

Land
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Creature β Spirit
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Creature β Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.

Legendary Creature β Human Warrior
Flying, lifelink Healing Tears β At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Creature β Zombie
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one β β’ Remove X counters from target permanent, where X is the mana value of the exiled card. β’ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Creature β Zombie
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one β β’ Remove X counters from target permanent, where X is the mana value of the exiled card. β’ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

Creature β Vampire
First strike When this creature enters, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Creature β Spirit
Flying Whenever this creature enters or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.

Creature β Human Soldier
Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature β Human Soldier
Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Creature β Wolf
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.

Creature β Zombie
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.

Land
{T}: Add {U}. This land deals 1 damage to you. Threshold β {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Creature β Octopus Rogue
This creature can't be blocked. At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."

Creature β Octopus Wizard
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold β This creature can't be blocked as long as there are seven or more cards in your graveyard.

Artifact Creature β Phyrexian Squid
Flying Cephalopod Sentry's power is equal to the number of artifacts you control.

Artifact β Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.

Legendary Creature β Human Minion
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.

Sorcery
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Instant
Target creature gets -4/-0 until end of turn. Scry 2.

Artifact
This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.

Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Human Warrior
Trample Renew β {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.

Creature β Vampire Knight
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature β Human Warrior
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.

Creature β Human Soldier
Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature β Zombie
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.

Creature β Snake Wizard
When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

Artifact β Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Creature β Human Soldier
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

Creature β Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature β Merfolk Soldier
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand.

Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

Creature β Faerie Advisor
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Creature β Phyrexian Giant
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.

Creature β Elf Warrior
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Legendary Planeswalker β Chandra
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. β2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

Legendary Planeswalker β Chandra
This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." β3: Chandra deals 3 damage to each non-Elemental creature. βX: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Legendary Planeswalker β Chandra
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. β7: Exile the top seven cards of your library. You may play them this turn.

Legendary Planeswalker β Chandra
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra deals 2 damage to any target. β9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.

Legendary Planeswalker β Chandra
At the beginning of your end step, Chandra deals X damage to each opponent, where X is the number of planeswalkers you control. +1: Add {R} for each planeswalker you control. 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.

Creature β Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.

Creature β Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. {1}, {T}, Discard a Mountain card or a red card: Draw a card.

Legendary Planeswalker β Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. β3: Chandra deals 4 damage to target creature. β7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

Creature β Shapeshifter
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
Enchantment β Aura
Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control.