2329 Iowa Suite M, Lawrence, KS, 66046
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9084
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Legendary Creature β Spider Human Hero
Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.

Creature β Elemental Lhurgoyf
Cosmogoyf's power is equal to the number of cards you own in exile and its toughness is equal to that number plus 1.

Creature β Horse Spirit
Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.

Sorcery
Will of the council β Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Will of the council β Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Creature β Goblin
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature β Bat
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Creature β Human Citizen
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Enchantment Creature β Centaur
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall β Whenever a land you control enters, you gain 1 life.

Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.

Creature β Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.

Artifact
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Sorcery
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact Creature β Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.

Sorcery
Crackle with Power deals five times X damage to each of up to X targets.

Creature β Cyclops Wizard
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.

Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Creature β Drake
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.

Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact Creature β Golem
Prototype {2}{G} β 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {T}: Add an amount of {G} equal to this creature's power.

Enchantment β Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.

Land β Desert
{T}: Add {C}. {3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Creature β Human Pirate
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.

Creature β Beast
Kicker {2}{G} This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.

Enchantment β Room // Enchantment β Room

Sorcery
You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip {2}

Instant
Choose one β β’ Destroy target Vehicle. β’ Crash and Burn deals 6 damage to target creature or planeswalker.

Sorcery
Suspend 4β{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.

Creature β Insect
Trample This creature gets +10/+10 as long as you control ten or more lands.
Creature β Beast
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Land
{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Creature β Phyrexian Horror
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."

Instant
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. {U/R}{U/R}, Discard this card: Create a Treasure token.

Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

Creature β Eye
{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.

Land
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.

Creature β Elemental
Other Elementals you control get +1/+0. {2}{R}{G}: This creature gets +1/+1 until end of turn for each Elemental you control.

Creature β Human Rogue
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Creature β Human Rogue
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.

Legendary Enchantment β Shrine
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.

Creature β Ogre Pirate
Trample When this creature enters, you become the monarch.

Creature β Vampire Knight
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.

Artifact Creature β Human Villain
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Instant
Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Crocodile Frog
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)