2329 Iowa Suite M, Lawrence, KS, 66046
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Creature β Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Land
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.

Creature β Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer β EquipβPay 3 life. Activate only once each turn.

Legendary Creature β Mutant Ninja Turtle Human
Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Legendary Creature β Mutant Ninja Turtle Human
Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.

Sorcery
Search your library for a card, put that card into your hand, then shuffle. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.

Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.

Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.

Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Creature β Phyrexian Artificer
Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. Golems you control have indestructible.

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.


Creature β Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

Creature β Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature β Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Artifact
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. Whenever a permanent you control of the chosen type enters, you gain 1 life. {2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.

Creature β Human Cleric
When this creature enters, choose one β β’ Cure Wounds β You gain 2 life. β’ Dispel Magic β Destroy target enchantment. β’ Gentle Repose β Exile target card from a graveyard.

Creature β Elk
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
Creature β Elf Warlock
{T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.

Creature β Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

Creature β Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.

Creature β Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven β {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature β Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven β {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature β Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature β Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.

Creature β Human Warlock
Vigilance Coven β At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Creature β Human Warlock
Vigilance Coven β At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Creature β Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature β Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Flying

Creature β Human Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.

Enchantment β Aura
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Creature β Angel
Flying Whenever another creature you control enters, you gain 1 life.

Instant
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.

Instant
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Vampire Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Enchantment
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Creature β Human Pirate
This creature gets +1/+1 for each artifact you control. {2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Instant
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.

Enchantment β Aura
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Sorcery
Choose one or both β β’ Deafening Clarion deals 3 damage to each creature. β’ Creatures you control gain lifelink until end of turn.

Enchantment
Each player can't cast more than one noncreature spell each turn.

Creature β Spirit
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.

Creature β Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Creature β Elf Druid
Deathtouch {T}: Add one mana of any color.

Creature β Fungus
When this creature dies, create a 1/1 green Saproling creature token.

Creature β Horror
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.

Creature β Dragon
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

Creature β Human Druid
{T}: Add {B} or {G}. Delirium β This creature has deathtouch as long as there are four or more card types among cards in your graveyard.

Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Creature β Human Rogue
This creature can't be blocked except by Rogues.

Creature β Human Shaman
Whenever another creature dies, you may gain 1 life.