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Legendary Creature β Halfling Citizen
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

Creature β Frog Spirit
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.

Artifact Creature β Frog Myr
Prototype {3}{R} β 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)

Creature β Goblin Rogue
Haste Goblin spells and Rogue spells you cast cost {1} less to cast.

Enchantment
As this enchantment enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

Creature β Cat Beast
Vigilance Creatures you control with vigilance have "{1}, {T}: Tap target creature."

Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.

Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of each of your main phases, add {G}{G}. β’ Dragons β Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

Creature β Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

Creature β Human Cleric
Battalion β Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Instant
Choose one β β’ Create two 1/1 red Goblin creature tokens. β’ Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Snow Creature β Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Creature β Elemental Soldier
{2}{W}, {T}: Tap target creature.

Creature β Elemental Giant
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Snow Land
{T}: Add {C}. {1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature loses all abilities and can't become untapped.

Instant
Fuel the Flames deals 2 damage to each creature. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact Creature β Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn. {U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.

Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."

Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.

Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.

Creature β Phyrexian Horror
Sacrifice this creature: Put a -1/-1 counter on target creature.

Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.

Legendary Creature β Human Samurai
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.

Artifact β Vehicle
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Sorcery
You draw two cards, lose 2 life, then mill two cards.

Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.

Creature β Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)

Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Spirit Warrior
Whenever a creature you control dies while this card is in your graveyard, you may pay {1}{W}. If you do, return this card from your graveyard to your hand.

Artifact Creature β Dragon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying {R}: This creature gets +1/+0 until end of turn.

Creature β Phyrexian Giant
Haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Elemental Incarnation
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. EvokeβExile a red card from your hand.

Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

Enchantment β Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)

Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Artifact
When this artifact enters, draw a card. {3}{U}, Sacrifice this artifact: Draw two cards.
Creature β Human Ninja
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.

Legendary Creature β Dragon
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II β Scry 2. III β When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Creature β Centaur Soldier
Whenever this creature attacks, if there are three or more creature cards in your graveyard, draw a card.

Instant
Domain β Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Sorcery
Suspend 4β{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Legendary Creature β Human Soldier
When Gaius van Baelsar enters, choose one β β’ Each player sacrifices a creature token of their choice. β’ Each player sacrifices a nontoken creature of their choice. β’ Each player sacrifices an enchantment of their choice.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Elf Scout
When this creature enters, scry 2.

Legendary Creature β Elf Noble
Whenever Galadriel enters or attacks, choose one β β’ Put a +1/+1 counter on another target creature. β’ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") β’ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Elf Druid
Alliance β Whenever another creature you control enters, choose one that hasn't been chosen this turn β β’ Put a +1/+1 counter on this creature. β’ Create a tapped Treasure token. β’ You gain 2 life.

Creature β Sliver
Sliver creatures you control have flying.

Instant
Return target tapped creature to its owner's hand. Draw a card.

Creature β Elemental Elk
Flash Reach, vigilance, trample