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Legendary Creature β Elf Noble
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. β’ Glorfindel must be blocked this turn if able. β’ Glorfindel can't be blocked by more than one creature each combat this turn.

Instant
Choose one β β’ Destroy target artifact. β’ Glorious Decay deals 4 damage to target creature with flying. β’ Exile target card from a graveyard. Draw a card.

Creature β Angel
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.

Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.

Enchantment
At the beginning of combat on your turn, choose one β β’ Creatures you control get +1/+1 and gain trample until end of turn. β’ Target land gains "{T}: Add {G}{G}{G}" until end of turn. β’ Draw a card if you control a creature with power 3 or greater. β’ You gain 3 life.

Creature β Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

Creature β Cat Mount
Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Elf Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

Legendary Creature β Jellyfish
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Creature β Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Creature β Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.

Creature β Slug Horror
Menace Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Enchantment Creature β Elemental
Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall β Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.

Creature β Treefolk Druid
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature β Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Treefolk Druid
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Sorcery
Choose one β β’ Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. β’ Creatures target player controls get -1/-1 until end of turn.

Instant
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This token can't block."

Creature β Rat
When this creature enters, target player mills two cards. When this creature dies, target creature you don't control gets -1/-1 until end of turn.

Land
This land enters tapped. {T}: Add {R}. {3}{R}{G}{G}, {T}, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.

Sorcery
Target player discards two cards. Then exile that player's graveyard.

Creature β Goblin Guest
When this creature enters, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

Creature β Goblin Shaman
When this creature dies, you may have it deal 1 damage to any target.

Creature β Goblin
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.

Creature β Goblin Pirate
Raid β This creature enters with a +1/+1 counter on it if you attacked this turn.

Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.

Creature β Goblin Warrior
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature β Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.

Creature β Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature β Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Artifact
Flash {7}, {T}, Sacrifice this artifact: Destroy target permanent.

Creature β Goblin Warrior
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls.

Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

Creature β Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Creature β Goblin Scout
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

Creature β Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Creature β Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.

Creature β Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Sorcery
Draw four cards, then discard three cards at random.

Artifact β Equipment
Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1β9 | Create a 1/1 red Goblin creature token. 10β20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.

Creature β Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

Enchantment
Attacking creatures you control get +1/+0.

Creature β Goblin
{R}, {T}, Discard a card: Draw a card.

Creature β Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.

Instant
Choose one β β’ Creatures you control get +2/+0 until end of turn. β’ Create two 1/1 red Goblin creature tokens.

Creature β Goblin Scout
Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β {3}, Exile this card from your graveyard: Draw a card.

Creature β Goblin Soldier
Haste When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Creature β Goblin
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.

Creature β Goblin Warrior
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)

Legendary Creature β Zombie God
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Land β Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land β Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land β Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.