2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
9007
In Stock
8998
Rating
—
Inventory last scanned: 6/23/2026, 6:13:31 PM
Instant
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Legendary Creature — Human Cleric
{T}: Untap another target permanent. {T}: Untap two other target legendary creatures.
Creature — Wolverine
When this creature enters, exile the top card of your library. Until end of turn, you may play that card. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Creature — Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Creature — Cat
When this creature enters, if you cast it, add {W}{U}{B}{R}{G}.
Token Creature — Lizard Assassin
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent. (This token's mana cost is {B}.)
Legendary Creature — Human Mutant Shapeshifter
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Artifact Creature — Wurm
Prototype {2}{G}{G} — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Whenever this creature attacks, target attacking creature gets +X/+0 until end of turn, where X is this creature's power.
Legendary Artifact Creature — Human Hero
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying Noncreature spells you cast have improvise.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
Creature — Hydra
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
Artifact Creature — Human Samurai
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Legendary Artifact Creature — Spider Hero
Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Creature — Gremlin
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature — Satyr
When this creature enters, choose one — • Destroy target artifact. • This creature gains haste until end of turn.
Legendary Creature — Human Wizard
Deathtouch Whenever Isareth attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.