2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
9084
In Stock
9076
Rating
β
Inventory synced 1 day ago

Artifact β Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Creature β Wolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.

Instant
Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.

Legendary Creature β Vampire Elf Rogue
Deathtouch, lifelink At the beginning of your end step, choose one β β’ Feed β Target opponent loses life equal to the amount of life they lost this turn. β’ Friends β You gain life equal to the amount of life you gained this turn.

Legendary Creature β Human Warrior
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.

Artifact
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.

Enchantment
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Enchantment
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

Legendary Creature β Human
Whenever Astrid Peth enters or attacks, create a Food token. Brand-new Sky β Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana β Equip {2}

Creature β Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Enchanted creatures you control get +2/+2.

Instant
Choose two β β’ Your opponents can't gain life this turn. β’ Atarka's Command deals 3 damage to each opponent. β’ You may put a land card from your hand onto the battlefield. β’ Creatures you control get +1/+1 and gain reach until end of turn.

Legendary Creature β Dragon
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

Legendary Creature β Sphinx
Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

Enchantment
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Creature β Merfolk Soldier
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Target player creates a 6/5 blue Leviathan creature token with hexproof. β’ Return one or two target nonland permanents to their owners' hands.

Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature. {2}{G}: Roll a six-sided die.

Legendary Creature β Phyrexian Angel
Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)

Artifact Creature β Phyrexian Insect
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.

Legendary Creature β Human Advisor
Menace When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Legendary Creature β Dragon Spirit
Flying, trample When Atsushi dies, choose one β β’ Exile the top two cards of your library. Until the end of your next turn, you may play those cards. β’ Create three Treasure tokens.

Creature β Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.

Creature β Phyrexian Kor
Flying Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.

Legendary Creature β Merfolk Warrior Villain
Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card.

Creature β Human Ranger
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.

Creature β Human Artificer
{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.

Creature β Human Druid
You may look at the top card of your library any time. You may play lands from the top of your library. Coven β As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature β Human Druid
You may look at the top card of your library any time. You may play lands from the top of your library. Coven β As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature β Skeleton Wizard
{1}{B}: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.

Creature β Bird
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Bird
Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature β Spirit Advisor
Flying, vigilance Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.

Legendary Creature β Human Citizen
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.

Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.

Legendary Creature β Angel
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Instant
Attacking creatures get +2/+0 until end of turn. Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Giant Druid
Trample Vivid β When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

Instant
Return target card from your graveyard to your hand.
Creature β Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

Creature β Elephant Mount
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Shade Warlock
When this creature enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Artifact Creature β Alien Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Legendary Creature β Angel
Flying, vigilance, indestructible Other permanents you control have indestructible.

Legendary Artifact
Indestructible Other legendary permanents you control have indestructible.

Creature β Human Monk
{T}: Add {W}.

Snow Creature β Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Legendary Creature β Human Rebel
Menace Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
Enchantment β Aura
Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.

Legendary Creature β Human Avatar
During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)