2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
9084
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9076
Rating
β
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Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.

Creature β Human Cleric
Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Creature β Troll Soldier
Trample This creature can't block unless you control a Goblin or Orc.

Legendary Artifact Creature β Robot
Wave Cannon β When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Artifact Creature β Robot
Wave Cannon β When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Artifact Creature β Robot
Wave Cannon β When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Octopus Advisor
{T}: Add {C}{U}. Spend this mana only to activate abilities.

Enchantment
Flash When this enchantment enters, return target creature card from your graveyard to your hand. {2}{B}, Sacrifice this enchantment: Scry 2.

Enchantment
Flash When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}{G}, Sacrifice this enchantment: Scry 2.

Enchantment
Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice this enchantment: Scry 2.

Creature β Human Mercenary
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature β Human Wizard
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."

Legendary Creature β Phyrexian Elemental
If you would lose unspent mana, that mana becomes black instead. At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

Legendary Creature β Elemental
When Omnath enters, draw a card. Landfall β Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature β Elemental
When Omnath enters, draw a card. Landfall β Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Legendary Creature β Elemental
Landfall β Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

Artifact β Food
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact β Equipment
This Equipment can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Ogre Spirit
Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. {4}{W}{W}, Exile this card from your graveyard: Return target planeswalker card from your graveyard to the battlefield.

Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant β If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

Creature β Kor Cleric
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Creature β Kor Cleric
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

Artifact Creature β Clown Robot Bard
{2}{R}: Target Robot gets +2/+0 until end of turn.

Creature β Squid Illusion
Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.

Legendary Creature β Faerie Wizard
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

Creature β Ooze
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)

Instant
Counter target spell. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

Sorcery
X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Instant
Choose one β β’ Exile the top two cards of your library. You may play those cards until your next end step. β’ One or two target creatures each get +2/+0 until end of turn.

Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Creature β Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Creature β Human Scout
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Creature β Human Scout
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

Land
This land enters tapped. {T}: Add {B}, {G}, or {U}.

Creature β Elf Shaman
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature β Human Wizard
When this creature enters or dies, choose one β β’ Draw a card, then discard a card. β’ Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.

Sorcery
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.

Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.

Legendary Creature β Kor Cleric
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

Creature β Hydra
Trample Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.

Creature β Ooze
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

Creature β Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Creature β Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, you gain 10 life.

Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature β Cleric Knight
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.


Host Creature β Horse
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.