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Creature β Zombie
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.

Instant β Lesson
Choose one β β’ Destroy target artifact or enchantment. β’ Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Scry 2. II β You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III β Put a +1/+1 counter on each creature you control.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β This Saga deals 4 damage to any target. II β Create two 1/1 black Assassin creature tokens with menace. III β Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Creature β Human Warlock
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.

Creature β Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.

Artifact Creature β Thopter
Flying

Legendary Creature β Human Ninja
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life.

Legendary Creature β Human Soldier
{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

Legendary Creature β Merfolk Bard
This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. When Orysa enters, draw two cards.

Creature β Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Artifact
{T}: Add {W} or {B}. {W}{B}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {W} or {B}.
Land β Gate
This land enters tapped. {T}: Add {W} or {B}.

Artifact
{T}: Add {W} or {B}. {W}{B}: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.


Legendary Creature β Human Alien Shapeshifter
When you cast this spell, create a token that's a copy of it, except it isn't legendary. {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox β Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Osseous Exhale deals 5 damage to target attacking or blocking creature. If a Dragon was beheld, you gain 2 life.

Artifact Creature β Scarecrow
Lifelink Delirium β At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.

Creature β Squirrel Warlock
Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)

Creature β Human Shaman
Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.

Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Creature β Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.

Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Human Rogue
Lifelink When this creature dies, draw a card.

Creature β Human Warlock
When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Instant
Outnumber deals damage to target creature equal to the number of creatures you control.

Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker. {2}, Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.

Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. β’ Dragons β Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

Creature β Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.


Creature β Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Land β Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Creature β Elf Druid
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to turn permanents face up.

Enchantment Creature β Avatar Horror
Impending 5β{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Enchantment Creature β Avatar Horror
Impending 5β{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Enchantment Creature β Avatar Horror
Impending 4β{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

Enchantment Creature β Avatar Horror
Impending 4β{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Enchantment Creature β Avatar Horror
Impending 4β{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Creature β Demon
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

Legendary Creature β Human Advisor
First Contact β Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

Creature β Human Wizard
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker.

Instant
Choose one or both β β’ Overwhelming Surge deals 3 damage to target creature. β’ Destroy target noncreature artifact.
Instant β Lesson
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.

Legendary Creature β Phyrexian Nightmare
Flying Wardβ{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.

Legendary Creature β Human Artificer
Each creature that's attacking one of your opponents has trample. {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

Legendary Creature β Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Creature β Bird Bear
Trample Keen Senses β When this creature enters, draw a card.
Creature β Bird Wizard
Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Creature β Ox
When this creature enters, discard your hand, then draw three cards. Escapeβ{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.

Legendary Creature β Spirit
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)