2329 Iowa Suite M, Lawrence, KS, 66046
Cards Tracked
9012
In Stock
9003
Rating
—
Inventory last scanned: 6/27/2026, 6:14:43 PM
Creature — Angel
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Sorcery
Destroy all nonland permanents.
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Sorcery
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Legendary Creature — Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
Sorcery
Playful Shove deals 1 damage to any target. Draw a card.
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Sorcery
Choose one — • Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) • Destroy target Vehicle.
Creature — Bird Scout
Flash Flying When this creature enters, target creature you control gains hexproof until end of turn.
Creature — Bird Scout
Flying Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Instant
Destroy target creature with flying.
Instant
Tap up to one target creature. Scry 1, then draw a card.
Artifact — Equipment
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
Creature — Human Monk
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose one — • All creatures get -1/-1 until end of turn. • Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Instant
Affinity for Frogs (This spell costs {1} less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Creature — Frog
Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creature — Frog Advisor
When this creature enters, draw a card.
Creature — Zombie Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Creature — Human Rogue
{1}{B}, Sacrifice another creature or enchantment: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
Artifact Creature — Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.) First strike
Sorcery
Draw three cards, untap up to two lands, then discard a card.
Creature — Satyr Scout
{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)